Is Trump the Elite's Selected Fall Guy or Their Pied Piper, Leading Voters Who Backed Him into Being Scapegoats?
In March 2000, the TV Show "The Simpsons" predicted Donald Trump as president.
The now-infamous "Bart to the Future" episode of The Simpsons, which aired on March 19, 2000, predicted a Donald Trump presidency. The outlook was not bright.
"It was a warning to America," writer Dan Greaney told The Hollywood Reporter on March 16, 2016. "And that just seemed like the logical last stop before hitting bottom. It was pitched because it was consistent with the vision of America going insane."
In the episode, Bart is shown a vision of his life. As an adult, he is pretty much a loser. Lisa, on the other hand, becomes the first "straight female" president of the United States. Enter the possible prediction.
"As you know, we've inherited quite a budget crunch from President Trump," Lisa says to her staff, who inform her the country is broke due to her predecessor.
While Greaney — who still works on the show as a consulting producer — can't remember who exactly pitched the idea, even then, four years before The Apprentice would premiere, the line made sense, he said.
"The important thing is that Lisa comes into the presidency when America is on the ropes, and that is the condition left by the Trump presidency," Greaney told THR. "What we needed was for Lisa to have problems that were beyond her fixing, that everything went as bad as it possibly could, and that's why we had Trump be president before her."
Some fans did not like the episode at the time due to the dark outlook for Bart, but in recent months, Greaney — who always has been proud of "Bart to the Future" — has gotten a lot of calls about the episode thanks to the Trump line, he said.
"I am tickled we are getting all this attention, but I don't think it's going to trigger this well-awaited reevaluation of my episode that I was hoping for," he said, laughing. "The Simpsons has always kind of embraced the over-the-top side of American culture … and [Trump] is just the fulfillment of that."
And don't forget about the “Illuminati Cards” from 1995. Steve Jackson's Illuminati: The Game of Conspiracy was released in 1995, well before many of the shocking moments it predicts.
Released as a challenging role playing pursuit for people aged 12 and above, players take the role of a secret society and draw cards as they plot world domination.
The card, titled Enough is Enough, is thought to hold an image similar to an angry-looking Trump, taken in 2011.
Washington, D.C.-Donna Rice Hughes, CEO/President of Enough Is Enough (EIE), whose mission is making the Internet safer for children and families, is very encouraged with the response to The Children's Internet Safety Presidential Pledge, developed by Enough Is Enough. The Pledge was sent to each of the Presidential Candidates,calling upon them, if elected President to make a pledge to defend the innocence and dignity of America's children by enforcing the existing federal laws and advancing public policies designed to 1) prevent the sexual exploitation of children online and 2) to make the Internet safer for all. EIE is a non-partisan, non-profit organization and does not endorse or oppose candidates for office. Mr. Trump's campaign promptly returned the signed Pledge. Secretary Hillary Clinton's campaign declined to sign the Pledge citing the campaign's policy against signing pledges, stating that they did however, support the Pledge's goals. Governor Gary Johnson's campaign has not yet responded. [Source]The card warns: "At any time, at any place, our snipers can drop you…have a nice day."
Many see this as a direct reference to an assassination of the person on the card.
‘If Voting Made a Difference, They Wouldn’t Let Us Do It.’ - Mark Twain
Will an economic collapse be blamed on him, and will he resign, or will he be impeached or assassinated, because of it?
Donald Trump has certainly ruffled a few feathers and insulted his opponents, making this card all the more believable.
People clearly have some dark desires to hurt The Donald.
Other cards from the game in the images below.


On the bottom of this Illuminati Game playing card it reads: “Increase the Power of all Violent Government Groups by 3. Increase the Power of all Criminal Groups by 1.”

ILLUMINATI GAME author, Steve Jackson, is quietly communicating a very important factor. Gun control has historically made it much easier for a government to become more violent in the manner in which it treats its citizens; in fact, the first action a new dictatorship takes is to seize all guns from the people. Lenin, Hitler, Mao all seized personally-held weapons under the same false premise that they were making their citizens “more safe”; the reality was that they made their citizens more susceptible to the coming dictatorship.
“The government encouraged the manufacture and importation of military firearms for the criminals to use. This is intended to foster a feeling of insecurity which would lead the American people to voluntarily disarm themselves by passing laws against firearms.See also: ‘Massive Civil War’ Coming to the USA
“Using drugs and hypnosis on mental patients in a process called Orion, the CIA inculcated the desire in these people to open fire on school yards and thus inflame the antigun lobby… The middle class is begging the government to do away with the 2nd amendment…”
ILLUMINATI is a standalone card game made by Steve Jackson Games (SJG), inspired by The Illuminatus! Trilogy by Robert Anton Wilson and Robert Shea.
In September 1981, Steve Jackson and his regular freelance cover artist Dave Martin discussed their shared admiration of the Illuminatus! Trilogy, and the latter suggested a game.
After doing research on the Illuminati and conspiracy theories, the game went on the market in July 1982 in the Pocket Box format (a plastic box the size of a mass-market paperback), which was at the time the usual for SJG.
Over the next few years, three expansions for the Pocket Box Illuminati game were published—the first two were substantially incorporated into the deluxe edition, while the third was an earlier version of what would become Illuminati: Brainwash.
The current version of the game, Illuminati—New World Order, went on sale in 1995.
The Illuminatus! Trilogy is a series of three novels by American writers Robert Shea and Robert Anton Wilson, first published in 1975:
It was a deadly mistake. Joseph Malik, editor of a radical magazine, has snooped into rumours about an ancient secret society that turned out to be still alive and kicking. Now his offices have been bombed, he's gone missing, and the case has landed in the lap of a tough, cynical, streetwise New York detective. Saul Goodman knows he's stumbled onto something big - but even he can't guess how far into the pinnacles of power this conspiracy of evil has penetrated. Brimming with sex and violence - in and out of time and space - the three books of The Illuminatus! Trilogy are only partly works of the imagination. They tackle all the important cover-ups of our time - from who really shot the Kennedys to why there's a pyramid on the one-dollar bill - and suggest a truly mind-blowing reality.
https://www.getsfreebook.com/gets/the-illuminatus-trilogy
The trilogy was originally written between 1969 and 1971 while Wilson and Shea were both associate editors for Playboy magazine. As part of the role, they dealt with correspondence from the general public on the subject of civil liberties, much of which involved paranoid rants about imagined conspiracies. The pair began to write a novel with the premise that "all these nuts are right, and every single conspiracy they complain about really exists."
According to Ken Campbell, who created a stage adaptation of Illuminatus! with Chris Langham, the writing process was treated as a game of one-upmanship between the two co-authors, and was an enjoyable experience for both:
They had a lot of access to research staff. And so under the guise that it would be helpful writing articles for Playboy (I don't think it was really) they got into the Illuminati. Wilson would bung these memos to Shea as material came in from the researchers—like the memos in the book. When they got to memo 23, Shea said, "If we imagine a New York cop came across these memos, I think we've got the basis for a fine thriller!" So the next one Wilson wrote was episode one of the thriller. Shea replied with episode two. They were playing a game really. Like, I bet you can't continue this! The answer is, "No I can't, so we'll continue with this!
Robert Anton Wilson claimed in a 1988 interview that "23 is a part of the cosmic code. It's connected with so many synchronicities and weird coincidences that it must mean something, I just haven't figured out yet what it means!"
https://en.wikipedia.org/wiki/The_Illuminatus!_TrilogyAs it turned out, Jackson had created a game that would prove to be very prescient, uncomfortably close to the actual plan of the Illuminati to propel the world into a New World Order. So much so, that in 1991 his premises were raided by the US Secret Service and computers and other equipment were seized.
Apart from naming names and secret societies, Illuminati includes scenarios that we have actually witnessed being played out over recent years—and some that haven’t… yet!
Two of the game’s cards foretold the attacks of 9/11.
Others depict the Gulf Oil Spill, the ongoing Global Eugenics agenda, Alien Disclosure… and the point where the “Tape Runs Out”…

Did the Illuminati Game predict the Fukushima disaster? Well, the card for Combined Disasters depicts an earthquake—in what looks like an Asian country—with a falling clock-tower in the background. On closer inspection you will see that the clock-tower is the Wako tower in Ginza, Tokyo. The hands on the clock point to 3 and 11. Could this be interpreted as March 11th, or March, 2011? The Illuminati love elevens…
Illuminati is a classic Steve Jackson game of world domination. Each player takes on the role of a secret society attempting to spread its tendrils into special interest groups throughout the world.
The game is played with a deck of special cards, money chips (representing millions of dollars in low-nominal unmarked banknotes) and two six-sided dice. There are three types of cards: Illuminati, groups and special cards.
The players take role of Illuminati societies that struggle to take over the world.
The Pocket Box edition depicted six Illuminati groups:
- The Bavarian Illuminati,
- The Discordian Society,
- The UFOs,
- The Servants of Cthulhu,
- The Bermuda Triangle, and
- The Gnomes of Zürich.
The world is represented by group cards such as:
- Secret Masters of Fandom,
- the CIA,
- The International Communist Conspiracy,
- Evil Geniuses for a Better Tomorrow,
- California,
- and many more
Special cards represent unexpected phenomena and features, for example increasing Income or Resistance of a group.
The game is played in turns. The primary Illuminati (player) activity is taking control of groups. During an attack to take control, the attacker must overcome the Resistance of attacked groups with combined Power of his groups (affected by Alignment of attacker and attacked), money spent, and influence of special cards. The attacked group can be defended by spending money and special cards by other players (especially by the controlling Illuminati if the group is already controlled). After a successful attack to take control, the card is placed (along the special markers) next to Illuminati, or another already controlled group forming a power structure.
EACH GROUP has its own money, best marked by placing each group’s money counters on that group. Money is moved slowly, only one step at a time between groups once per turn. Money in the Illuminated group is accessible for defense of or attacks on all groups in the entire world. Money in the groups can only be used in attacks by or against that group, but gives double defense bonus when spent.
Other types of attacks are attacks to neutralize (a neutralized group is removed from attacked Illuminati power structure and returns to the table – to the world) and attack to destroy (destroyed groups are removed from the game).
Besides attacking groups and themselves, the players can trade, form alliances, and many other activities. In one variant of the game, players are allowed to cheat, steal money from the table, and do anything it takes to win.
The aim of the game is fulfilled when Illuminati build a power structure consisting of given number of cards (depending on number of players), or when Illuminati fulfill its special goal, such as controlling at least one card of each alignment (the Bermuda Triangle), controlling a combined power of 35 (the Bavarian Illuminati) or hoarding 150 megabucks of money (the Gnomes of Zürich).
Although the game can support two to ten players, a group of four or five is considered ideal.
Some Illuminati might seem unbalanced, such as the extremely high-income Gnomes and the low-level Discordians, but sometimes their true value is not visible at first or valuable only in certain circumstances. Planning the power structure is important, since groups close to the Illuminated core have a defense bonus. Also, groups can “block” each others control arrows, through which groups control other groups. The flow of money is also important, as a large lump of it will boost defensive/offensive of the owning group when spent. Tactics such as playing opponents off each other, backstabbing and concealing your true motives are encouraged in this game.
The game has attained cult status in some circles, been referenced in some geek media (like User Friendly comic strip). It is also mentioned in Dan Brown’s novel Angels & Demons, which concerns an apparent attack by the revived Illuminati; the game is referred to as an online computer game, but references to Steve Jackson make clear that the reference is to this game.
Source: Wikipedia
https://www.cuttingedge.org/news/n1753.cfm
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